A Doctorate (NQF Level 10) in Animation, Game Design or a related qualification with at least six (6) years of lecturing experience at tertiary education level and/or industry experience or an equivalent combination of relevant professional experience. Excellent English communication skills (oral and written). Proven competence in successfully sourcing research or project funding from third-party sources, successful initiation and management of research projects, curriculum design/development, and strong management/organisational and mentorship skills. Competence to teach 3D Modelling, 2D and 3D Animation, Scenery Design, Character Design, Motion Graphics, VR & AR, Animation Storytelling, and Sculpting Foundations. In-depth knowledge of Animation, Game, VFX and Motion Graphics workflows. Proficiency in the following tools: Blender, Unreal Engine, Maya, and/or Unity. Proficiency in the following programming languages: C#, Python, JavaScript. Experience in the Adobe Creative Suite applications, including Photoshop, Premiere Pro and After Effects. Experience with Physics and Dynamics simulations in 3D workflows. Experience and practice in the industry, sound design and creating coding are desirable skills. Competence to establish professional networks and maintain links with the industry, as well as experience in developing postgraduate programmes, strong management skills and a proven record of raising substantial research funding. A credible record of lecturing, peer-reviewed publications, community engagement, programme coordination, and supervision of students (research) at both under- and post-graduate levels as well as a sound research profile with a Google Scholar h-index of 4 and the successful supervision of Master’s (research) students will be an advantage.